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Mini motorways tutorial
Mini motorways tutorial







mini motorways tutorial

After all, just connecting the roads is the easy part! Much like its successor, Mini Metro, Mini Motorways is a game of optimization - making the most of what you’re given.

  • Cars will not “compete” for a pin, meaning that each pin is reserved by a car as soon as it leaves the house.
  • mini motorways tutorial

    Each car will travel the shortest possible route to a destination, and they will tend to prefer stores that are closer.This seems inconsequential, but combined with the previous rule makes long “shortest distances” a double-whammy. Each car will return to the house it left from.

    mini motorways tutorial

    This means that no cars will leave “early” to get to a pin before it exists.

  • Each car will only depart from a house if there is a destination pin for it to go to.
  • Having too few bridges can really constrict the flow of traffic and lead to your untimely loss. Depending on the map, you’ll really want to plan these based on how lucky or unlucky your map layout is. Making a return from Mini Metro are the all-important bridges. If you have a bunch of green houses and a green store separated by red and yellow traffic, use a motorway to improve their commute.Īlternatively, you can observe which stores are building up pins, and use your motorway to ease the pressure off of that store by connecting it to a cluster of houses of that color. You want to use this on your weakest links of your entire map. Hops over everything, from point A to point B, and allows cars to travel quickly. Reserve Traffic lights for small, clustered intersections, and reserve roundabouts for high-traffic single intersections. Generally better than traffic lights, but the downside is that you get fewer of them, and they take up far more space in congested areas. These allow cars to not slow down much at intersections.

    mini motorways tutorial

    These seem underwhelming at first (and often are!), but what they do is allow for one direction of traffic at a time to not have to slow down, providing a small efficiency boost in some situations. It should be noted that there are several different types of buildings, each with a different “pin generation rate”, so to speak.įurthermore, if you’re coming from Mini Metro, you might distress when a few houses are formed way out toward the edge of your map - this is okay! Houses are just “car generation resources” and can’t cause you to lose - it just means you might need shorter roads to the other houses of that color and their destinations to pick up the slack.Īlternate the flow of traffic like a real-life traffic light. If you let that timer build all the way up, it’s game over! If too many build up in a particular building, a timer begins, accompanied with a “ticking” sound. Pins are located at “destinations” (stores and other buildings). They are happy when they can travel to a pin and go home. Keep this in mind when building roads from remote houses to their respective destinations.Ĭars are fairly self-explanatory. The biggest tip I can give you regarding roads is this: Diagonal roads use just as many tiles as North/East/South/West roads do, but are approximately 40% longer. You receive a certain amount each time you choose an upgrade. Allows a car to take a path that you draw. The basic building block of Mini Motorways.









    Mini motorways tutorial